// SectorWideMap.h: interface for the CSectorWideMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_) #define AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class CSectorWideMap { public: CTexture m_WideMapTexture[3]; CTexture m_DetailTexture[3]; int m_nDetail; char m_strWidemapName[3][256]; char m_strDetailName[3][256]; int m_IndexX,m_IndexY; void GetWideTexture(); void DelWideTexture(); void ReloadWideTexture(); CSectorWideMap(); virtual ~CSectorWideMap(); }; #endif // !defined(AFX_SECTORWIDEMAP_H__86AC8D7B_53C6_482C_82AD_A25B3E39F4D0__INCLUDED_)