// Z3DChrEventGenerator.h: interface for the CZ3DChrEventGenerator class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_) #define AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Z3D_GLOBALS.h" #include #include #include struct Z3D_EVENT_ELEMENT { long lFrame; Z3DTOK tokEvent; Z3DTOK tokSecondaryEvent; // ºÐ¼ö·Î ³ªÅ¸³½ È®·ü µ¥ÀÌÅÍ. Ç׽ù߻ý À̺¥Æ®´Â denominator°¡ 0 long lProb_Numerator; long lProb_Denominator; bool operator < ( const Z3D_EVENT_ELEMENT &op ) const { return lFrame < op.lFrame; } }; // vector¸¦ ¾²ÀÚ /*struct Z3D_EVENT_DATA { long lCount; Z3D_EVENT_ELEMENT* pData; ~Z3D_EVENT_DATA() { SAFE_DELETEA( pData ); } };*/ class CZ3DChrEventGenerator { public: CZ3DChrEventGenerator(); virtual ~CZ3DChrEventGenerator(); void CheckEvent( float fCurrentFrame, float fPrevFrame, std::vector &r_vecEvent, std::vector &r_vecSecondaryEvent ); bool SetTokAniPack( Z3DTOK tokFileName ); Z3DTOK GetTokAniPack(); static bool _Load( const char* szFileName ); static void _Close(); static void _RetrieveEventDataList( std::map< Z3DTOK, std::vector* >* &pMap ); protected: std::vector* m_rp_vecEventData; Z3DTOK m_tokCurrentAniPack; static std::map< Z3DTOK, std::vector* > ms_mapTok2EventData; }; #endif // !defined(AFX_Z3DCHREVENTGENERATOR_H__2B89C8C6_9900_43B9_BC56_9FC64A1B20C3__INCLUDED_)