#ifndef _PARSE_CHAR_QUEST_H_ #define _PARSE_CHAR_QUEST_H_ // Àü¹æ ÂüÁ¶ struct PktBase; class CGameClientDispatch; namespace GameClientParsePacket { bool ParseCharStartQuest(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Äù½ºÆ® ½ÃÀÛ bool ParseCharOperateTrigger(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Æ®¸®°Å ¹ßµ¿ bool ParseCharCancelQuest(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // Äù½ºÆ® Ãë¼Ò }; #endif