#ifndef _PARSE_CHAR_SKILL_H_ #define _PARSE_CHAR_SKILL_H_ // Àü¹æ ÂüÁ¶ struct PktBase; class CGameClientDispatch; namespace GameClientParsePacket { bool ParseCharUseSkill(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ½ºÅ³ »ç¿ë bool ParseCharSkillErase(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // ½ºÅ³ Áö¿ì±â }; #endif