#ifndef _SEND_CHAR_BATTLEGROUND_SERVER_PACKET_H_ #define _SEND_CHAR_BATTLEGROUND_SERVER_PACKET_H_ // Àü¹æ ÂüÁ¶ class CSendStream; namespace VirtualArea { struct RoomInfo; struct ResultInfo; } namespace GameClientSendPacket { // ¹èƲ ±×¶ó¿îµå ¼­¹ö±º ¹æ¿¡ ÀÔÀå bool SendCharBGServerMoveZone(CSendStream& SendStream, unsigned char cZone, unsigned char cMoveType, unsigned short wError); // ¹èƲ ±×¶ó¿îµå ¼­¹ö±º ȯÀü¼Ò ¸í·É bool SendCharBGServerMileageChange(CSendStream& SendStream, unsigned long dwCID, unsigned char cGroup, unsigned char cCmd, unsigned long dwGold, unsigned long dwMileage, unsigned short wError); } #endif