#ifndef _SEND_CHAR_ETC_H_ #define _SEND_CHAR_ETC_H_ #include // Àü¹æ ÂüÁ¶ class CSendStream; class CCharacter; namespace Item { struct ItemPos; } namespace GameClientSendPacket { // ij¸¯ÅÍ ½ºÅ³ Ä¿¸Çµå bool SendCharSkillCommand(CSendStream& SendStream, unsigned long dwCharID, PktBase::CMDType Cmd, unsigned char cIndex, unsigned short usSkillID, unsigned short usError, unsigned char cSkillLevel = 0, Item::ItemPos* lpItem = NULL); }; #endif