#ifndef _ScriptEngine_H_ #define _ScriptEngine_H_ #include "BaseDef.h" #define DllExport // __declspec( dllexport ) class CVirtualMachine; typedef CVirtualMachine * SCRIPT; typedef void (*MESSAGE_FUNCTION)( const char * ErrMsg ); typedef void (*MESSAGE_FUNCTION2)( const char *, ... ); typedef char * va_list; //////////////////////////////////////////////////////////////////////////////// // DllExport SCRIPT _SE_Create( const char * codeFile ); DllExport void _SE_Destroy( SCRIPT ); DllExport bool _SE_Save( SCRIPT, const char * ); DllExport void _SE_Execute( SCRIPT ); DllExport void _SE_RegisterFunction( SCRIPT, ANY_FUNCTION, eDataType, const char * FuncName, ... ); DllExport SE_FUNC _SE_GetScriptFunction( SCRIPT, eDataType, const char * FuncName, ... ); DllExport void _SE_SetMessageFunction( MESSAGE_FUNCTION ); DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC ); DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData ); DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData, AnyData ); DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData, AnyData, AnyData ); DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData, AnyData, AnyData, AnyData ); DllExport AnyData _SE_CallScriptFunction( SCRIPT, SE_FUNC, AnyData args[], int nArgs ); //////////////////////////////////////////////////////////////////////////////// #endif