#pragma once #include "./controlex/listviewcontrol.h" #include "GameDBTool.h" // CSkillList class CSkillList : public CListViewControl { DECLARE_DYNAMIC(CSkillList) // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSkillList) afx_msg void OnCustomDraw(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnEndLableEdit(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); //}}AFX_VIRTUAL public: CSkillList(); virtual ~CSkillList(); bool SetColumn(void); bool AddSkillRows(LPSKILL Skill_In); bool GetSkillRows(LPSKILL Skill_Out); protected: DECLARE_MESSAGE_MAP() };