// LoadedObj.h: interface for the CLoadedObj class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_) #define AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "./CaldronByteDataObj.h" namespace Caldron { namespace Base { /* ********************************************************************* * CLoadedObj * ÆÄÀÏ : LoadedObj.h * ±â´É : Caldron Engine³» CResourceMgr À» ÀÌ¿ëÇØ ·Îµå °¡´ÉÇÑ ¸®¼Ò½º obj µéÀÇ ¾î¹Ì class * ÀÛ¼ºÀÏ : 2004.01.06 * history : wizardbug ( 2004.01.06) ********************************************************************** */ class CLoadedObj { public: CLoadedObj() : m_bLoaded(false),m_iReloadingCount(0),m_pByteDataObj(0),m_bFirst(0),m_iReferenceCount(0) {} CLoadedObj(const char *strFileName); virtual ~CLoadedObj(); virtual bool Load(CCaldronByteDataObj *) = 0; virtual bool PostLoad() = 0; //virtual bool Unload() = 0; bool m_bLoaded; bool m_bFirst; char m_strName[256]; int m_iReloadingCount; // ReLoading Ƚ¼ö. unsigned int m_iReferenceCount; CCaldronByteDataObj *m_pByteDataObj; }; } } #endif // !defined(AFX_LOADEDOBJ_H__7BBE3A5F_6665_4F40_AA4D_82BACEBC32D3__INCLUDED_)