// X3DEffectBase.cpp: implementation of the CX3DEffectBase class. // ////////////////////////////////////////////////////////////////////// #include "X3DEffectBase.h" #include "GMMemory.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CX3DEffectBase::CX3DEffectBase() { m_QuatSet = false; m_lpTexture = NULL; m_index=-1; m_Scale[0] = m_Scale[1] = m_Scale[2] = 1.0f; strcpy(m_strTextureFile, ""); m_bWorldEffect = false; m_Mine = true; m_StopParticleFrame = -1; m_bLight = false; m_bClearBuffer = true; } CX3DEffectBase::~CX3DEffectBase() { if(m_lpTexture) { delete m_lpTexture; m_lpTexture = NULL; } } void CX3DEffectBase::SetStopParticle(int t) { m_StopParticleFrame = t; } int CX3DEffectBase::GetStopParticle() { return m_StopParticleFrame; } void CX3DEffectBase::LoadTexture(const char *strFilename) { if(m_lpTexture) { delete m_lpTexture; m_lpTexture = NULL; } m_lpTexture = new CTexture(); m_lpTexture->Init(m_lpD3DDevice); m_lpTexture->SetPath(EFFECTTEXTUREPATH); m_lpTexture->Load((char *)strFilename); strcpy(m_strTextureFile, strFilename); } void CX3DEffectBase::SetGemClearBuffer(bool b) { m_bClearBuffer = b; }