// Intersection.h: interface for the CIntersection class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_INTERSECTION_H__2C579563_8B13_41AA_BD24_5DF348664376__INCLUDED_) #define AFX_INTERSECTION_H__2C579563_8B13_41AA_BD24_5DF348664376__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "3DMath.h" class CIntersection { public: static int PlaneSphereNormal(vector3 &vecPos,float &fRad,vector3 &vecNormal,vector3 &vecPoly); static float PointFromPlane(vector3 &pNormal,vector3 &pPlaneOrigin,vector3 &vecPoint); static float PointFromPlane(vector3 *pPlane,vector3 &vecPoint); static float PlaneAABBBox(vector3 *vecPlane,vector3 &vecNormal,vector3 &vecMaxBox,vector3 &vecMinBox); static int PolygonSphere(vector3 &vecCenter,float fRad,vector3 *pPoly,vector3 *vecIntersect,int &cIntersect); static int SplitPolygonPolygon(vector3 *pPolySour,vector3 *pPolyDest,vector3 *pPolyResult); static int PlaneSphere(vector3 &vecLoc,float &fRad,vector3 *pPoly); static float PolygonRay2(vector3 vecStart, vector3 vecEnd, vector3 *poly,float &fInterLens); static int PolygonQuad(vector3 *vecPoly,vector3 *vecQuad); static bool PlanePoint(vector3 *pPlane,vector3 &vecPoint); static int BoxToRay(vector3 vecStart,vector3 vecEnd,vector3 *poly[4],float &fIntersection); static int PolygonToPolygon(vector3 *vecPoly1,vector3 *vecPoly2); static int PolygonRay(vector3 vecStart, vector3 vecEnd, vector3 *poly,float &fInterLens); CIntersection(); virtual ~CIntersection(); }; #endif // !defined(AFX_INTERSECTION_H__2C579563_8B13_41AA_BD24_5DF348664376__INCLUDED_)