// RenderTexture.h: interface for the CRenderTexture class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_) #define AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class CRenderTexture { LPDIRECT3DTEXTURE8 m_pRenderTexture; LPDIRECT3DSURFACE8 m_pRenderSurface; static LPDIRECT3DSURFACE8 m_pRenderZBuffer; static LPDIRECT3DTEXTURE8 m_pCopyLockTexture; static LPDIRECT3DSURFACE8 m_pCopyLockSurface; LPDIRECT3DSURFACE8 m_pTempRenderSurface; LPDIRECT3DSURFACE8 m_pTempRenderZBuffer; D3DVIEWPORT8 m_pTempViewPort; public: void Unlock(); void* Lock(); void Begin(LPDIRECT3DDEVICE8 pd3dDevice); void End(LPDIRECT3DDEVICE8 pd3dDevice); LPDIRECT3DTEXTURE8 GetTexture(){return m_pRenderTexture;}; LPDIRECT3DSURFACE8 GetSurface(){return m_pRenderSurface;}; long m_SizeX,m_Sizey; void Create(long SizeX,long SizeY); CRenderTexture(); virtual ~CRenderTexture(); }; #endif // !defined(AFX_RENDERTEXTURE_H__0EC50F46_F5C3_4873_AC41_9702AF503767__INCLUDED_)