#pragma once #include "./CrossMHeader.h" #include "./IResourceMgr.h" namespace CROSSM { typedef std::map RESOURCETABLE; typedef RESOURCETABLE::value_type RESOURCETABLEOBJ; typedef RESOURCETABLE::iterator RESOURCETABLEITER; class CResource { public: CResource(void); ~CResource(void); void Init(); void AddResourceMgr(int ,IResourceMgr *); void ReleaseAllData(); void Release(); void ReleaseObj(int iType,char *pObj); void *GetData(int iType,const char *); void Update(); void LockImmediateLoad(int iType); void UnlockImmediateLoad(int iType); protected: RESOURCETABLE m_ResourceMgrMap; }; }