// InHouseObjectMap.h: interface for the CInHouseObjectMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_) #define AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "3DMath.h" #include "BaseDataDefine.h" #include class CInHouseObjectMap { public: char m_strInName[MAX_NAMEBUFFER]; char m_strMedName[MAX_NAMEBUFFER]; char m_strOutName[MAX_NAMEBUFFER]; char m_strBspName[MAX_NAMEBUFFER]; std::vector m_strObjectNameList; std::vector m_matObjectList; std::vector m_isAlpha; std::vector m_isLight; std::vector m_ObjectID; std::vector m_strLightNameList; std::vector m_matLightList; std::vector m_fLightRange; std::vector m_LightColor; std::vector m_LightID; CInHouseObjectMap(); virtual ~CInHouseObjectMap(); }; #endif // !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)