// ParticleManager.h: interface for the CParticleManager class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_PARTICLEMANAGER_H__27AE095D_D9AF_4EE3_8304_21789A261BDB__INCLUDED_) #define AFX_PARTICLEMANAGER_H__27AE095D_D9AF_4EE3_8304_21789A261BDB__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Particle.h" #include "ScatterParticle.h" #include "CircleParticle.h" #include "SmokeParticle.h" #include enum PartcleType { MAGICMISSLE_PARTICLE=0, SMOKE_PARTICLE }; class CParticleSequence { public: CParticleSequence() { m_ParticleSeq=0; }; void Render(LPDIRECT3DDEVICE8 pd3dDevice); bool Update(float fUpdateTime); std::vector m_ParticleList; long m_ParticleSeq; }; class CParticleManager { //static List m_ParticleList; static std::vector m_ParticleList; public: void Update(float fUpdateTime); void Render(LPDIRECT3DDEVICE8 pd3dDevice); static CParticleSequence* AddParticle(PartcleType Type,vector3 vecPos,vector3 vecTarget); CParticleManager(); virtual ~CParticleManager(); }; #endif // !defined(AFX_PARTICLEMANAGER_H__27AE095D_D9AF_4EE3_8304_21789A261BDB__INCLUDED_)