#pragma once // forward decl. struct IDirect3DDevice8; struct vector3; class CRenderBoundingBox { public: static void Render(IDirect3DDevice8* pDevice, const vector3 &vMin, const vector3 &vMax); private: // °³Ã¼È­½ÃŰÁö ¾Ê´Â À¯Æ¿¸®Æ¼Å¬·¡½ºÀÓÀ» ¸í½ÃÈ­ CRenderBoundingBox() {} ~CRenderBoundingBox() {} };