// SectorFallMap.h: interface for the CSectorFallMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_) #define AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "3DMath.h" class CSectorFallMap { public: int m_IndexX,m_IndexY; std::vector m_FallAddXList; std::vector m_FallLeftList; std::vector m_FallRightList; std::vector m_FallHeightList; std::vector m_FallColor; float m_fFallPosX,m_fFallPosY,m_fFallRot; CSectorFallMap(); virtual ~CSectorFallMap(); }; #endif // !defined(AFX_SECTORFALLMAP_H__083F5D79_16A3_44D2_8A36_F52BB78BFF24__INCLUDED_)