// SectorHouseMap.cpp: implementation of the CSectorHouseMap class. // ////////////////////////////////////////////////////////////////////// #include "SectorHouseMap.h" #include "GMMemory.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CSectorHouseMap::CSectorHouseMap() { m_IndexX = 0; m_IndexY = 0; } CSectorHouseMap::~CSectorHouseMap() { int i = 0; int iSize = m_strOutName.size(); for(i=0;i<(int)iSize;++i) { if(m_strOutName[i]) delete[] m_strOutName[i]; } iSize = m_strMedName.size(); for(i=0;i<(int)iSize;++i) { if(m_strMedName[i]) delete[] m_strMedName[i]; } iSize = m_strInName.size(); for(i=0;i<(int)iSize;++i) { if(m_strInName[i]) delete[] m_strInName[i]; } iSize = m_strBspName.size(); for(i=0;i<(int)iSize;++i) { if(m_strBspName[i]) delete[] m_strBspName[i]; } m_TM.clear(); m_HouseSceneID.clear(); m_strInName.clear(); m_strMedName.clear(); m_strOutName.clear(); m_strBspName.clear(); }