// SectorMeshMap.h: interface for the CSectorMeshMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_) #define AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "3DMath.h" class CSectorMeshMap { public: std::vector m_TM; int m_IndexX,m_IndexY; std::vector m_ObjectSceneID; std::vector m_strObjectName; std::vector m_isLight; std::vector m_isAlpha; CSectorMeshMap(); virtual ~CSectorMeshMap(); }; #endif // !defined(AFX_SECTORMESHMAP_H__000E78B9_B6F4_435B_8616_FD813F144438__INCLUDED_)