// SkyScene.h: interface for the CSkyScene class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SKYSCENE_H__B949810B_EC65_46A5_B49C_99EC7C2B3D05__INCLUDED_) #define AFX_SKYSCENE_H__B949810B_EC65_46A5_B49C_99EC7C2B3D05__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "SceneNode.h" #include "Texture.h" #include #include "SectorDefine.h" #include "StateLog.h" const float SKYSIZE=500000; const long SKYDIVIDE=10; const long SKYVERTEX=SKYDIVIDE+2; const long STARVERTEX=200; class CSkyScene : public CSceneNode { //D3DLVERTEX m_skymesh[SKYVERTEX]; CTexture m_SkyTexture[5]; LVertex m_SkyVertex[SKYVERTEX]; LVertex m_CloudVertex[MAX_CLOUD][SKYVERTEX]; LVertex m_StarVertex[STARVERTEX]; //LVertex m_SkyBoxVertex[ //color m_FogLayer[MAX_CLOUD]; float m_fFogLayerHeight[MAX_CLOUD]; public: void RenderForGlare(LPDIRECT3DDEVICE8 pd3dDevice); void Update(float fUpdate); static CTexture m_CloudTexture; void RenderCloud(LPDIRECT3DDEVICE8 pd3dDevice); void RenderSkyBox(LPDIRECT3DDEVICE8 pd3dDevice); void SetColor(DWORD dwColor,DWORD dwCenterColor,DWORD *dwLayerColor); void Render(LPDIRECT3DDEVICE8 pd3dDevice); void Create(); CSkyScene(); virtual ~CSkyScene(); }; #endif // !defined(AFX_SKYSCENE_H__B949810B_EC65_46A5_B49C_99EC7C2B3D05__INCLUDED_)