// dxtex.h : main header file for the DXTEX application // #if !defined(AFX_DXTX_H__712C53C7_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_) #define AFX_DXTX_H__712C53C7_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #ifndef ReleasePpo #define ReleasePpo(ppo) \ if (*(ppo) != NULL) \ { \ (*(ppo))->Release(); \ *(ppo) = NULL; \ } \ else (VOID)0 #endif ///////////////////////////////////////////////////////////////////////////// // CDxtexDocManager: // I override this class to customize DoPromptFileName to allow importing of // BMPs as well as DDSs into CDxtexDocs. // class CDxtexDocManager : public CDocManager { public: virtual BOOL DoPromptFileName(CString& fileName, UINT nIDSTitle, DWORD lFlags, BOOL bOpenFileDialog, CDocTemplate* pTemplate); }; ///////////////////////////////////////////////////////////////////////////// // CDxtexCommandLineInfo: // I override this class to handle custom command-line options // class CDxtexCommandLineInfo : public CCommandLineInfo { public: CString m_strFileNameAlpha; CString m_strFileNameSave; D3DFORMAT m_fmt; BOOL m_bAlphaComing; BOOL m_bMipMap; CDxtexCommandLineInfo::CDxtexCommandLineInfo(VOID); virtual void ParseParam(const TCHAR* pszParam, BOOL bFlag, BOOL bLast); }; ///////////////////////////////////////////////////////////////////////////// // CDxtexApp: // See dxtex.cpp for the implementation of this class // class CDxtexApp : public CWinApp { public: CDxtexApp(); virtual ~CDxtexApp(); LPDIRECT3D8 Pd3d(VOID) { return m_pd3d; } LPDIRECT3DDEVICE8 Pd3ddev(VOID) { return m_pd3ddev; } // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDxtexApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CDxtexApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() private: LPDIRECT3D8 m_pd3d; LPDIRECT3DDEVICE8 m_pd3ddev; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DXTX_H__712C53C7_D63B_11D1_A8B5_00C04FC2DC22__INCLUDED_)