//---------------------------------------------------------------------------- // File: SimpleClientServer.h // // Desc: see SimpleClient.cpp // // Copyright (c) 1999-2001 Microsoft Corp. All rights reserved. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Defines, and constants //----------------------------------------------------------------------------- #define DPLAY_SAMPLE_KEY TEXT("Software\\Microsoft\\DirectX DirectPlay Samples") #define MAX_PLAYER_NAME 14 #define WM_APP_UPDATE_STATS (WM_APP + 0) #define WM_APP_DISPLAY_WAVE (WM_APP + 1) // This GUID allows DirectPlay to find other instances of the same game on // the network. So it must be unique for every game, and the same for // every instance of that game. // {EDE9493E-6AC8-4f15-8D01-8B163200B966} GUID g_guidApp = { 0xede9493e, 0x6ac8, 0x4f15, { 0x8d, 0x1, 0x8b, 0x16, 0x32, 0x0, 0xb9, 0x66 } }; //----------------------------------------------------------------------------- // App specific DirectPlay messages and structures //----------------------------------------------------------------------------- #define GAME_MSGID_WAVE 1 #define GAME_MSGID_CREATE_PLAYER 2 #define GAME_MSGID_DESTROY_PLAYER 3 #define GAME_MSGID_SET_ID 4 // Change compiler pack alignment to be BYTE aligned, and pop the current value #pragma pack( push, 1 ) struct GAMEMSG_GENERIC { DWORD dwType; }; struct GAMEMSG_WAVE : public GAMEMSG_GENERIC { DWORD dpnidPlayer; // dpnid of the player created }; struct GAMEMSG_SET_ID : public GAMEMSG_GENERIC { DWORD dpnidPlayer; // dpnid of the player }; struct GAMEMSG_CREATE_PLAYER : public GAMEMSG_GENERIC { DWORD dpnidPlayer; // dpnid of the player created TCHAR strPlayerName[MAX_PLAYER_NAME]; // name of the player created }; struct GAMEMSG_DESTROY_PLAYER : public GAMEMSG_GENERIC { DWORD dpnidPlayer; // dpnid of the player destroyed }; // Pop the old pack alignment #pragma pack( pop )