//---------------------------------------------------------------------------- // File: VoiceClientServer.h // // Desc: see voiceclient.cpp // // Copyright (c) 1999-2001 Microsoft Corp. All rights reserved. //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // Defines, and constants //----------------------------------------------------------------------------- #define DPLAY_SAMPLE_KEY TEXT("Software\\Microsoft\\DirectX DirectPlay Samples") #define MAX_PLAYER_NAME 14 #define WM_APP_DISPLAY_PLAYERS (WM_APP + 0) #define WM_APP_UPDATE_STATS (WM_APP + 1) // This GUID allows DirectPlay to find other instances of the same game on // the network. So it must be unique for every game, and the same for // every instance of that game. // {AD8EF550-EB5D-49b8-9C13-DC6CCDA33FC5} GUID g_guidApp = { 0xad8ef550, 0xeb5d, 0x49b8, { 0x9c, 0x13, 0xdc, 0x6c, 0xcd, 0xa3, 0x3f, 0xc5 } }; //----------------------------------------------------------------------------- // App specific DirectPlay messages and structures //----------------------------------------------------------------------------- #define GAME_MSGID_CREATE_PLAYER 1 #define GAME_MSGID_DESTROY_PLAYER 2 #define GAME_MSGID_SET_ID 3 // Change compiler pack alignment to be BYTE aligned, and pop the current value #pragma pack( push, 1 ) struct GAMEMSG_GENERIC { DWORD dwType; }; struct GAMEMSG_SET_ID : public GAMEMSG_GENERIC { DWORD dpnidPlayer; // dpnid of the player }; struct GAMEMSG_CREATE_PLAYER : public GAMEMSG_GENERIC { DWORD dpnidPlayer; // dpnid of the player created TCHAR strPlayerName[MAX_PLAYER_NAME]; // name of the player created }; struct GAMEMSG_DESTROY_PLAYER : public GAMEMSG_GENERIC { DWORD dpnidPlayer; // dpnid of the player destroyed }; // Pop the old pack alignment #pragma pack( pop )