// HumanChrCreateRight.cpp: implementation of the CHumanChrCreateRight class. // ////////////////////////////////////////////////////////////////////// #include "HumanChrCreateRight.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// CHumanChrCreateRight::CHumanChrCreateRight() { } CHumanChrCreateRight::~CHumanChrCreateRight() { } BOOL CHumanChrCreateRight::Init(unsigned short x, unsigned short y) { return TRUE; } BOOL CHumanChrCreateRight::Update(void) { return TRUE; } void CHumanChrCreateRight::Render(LPDIRECT3DDEVICE8 lpD3DDevice) { }