// SectorViewerSheet.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "SectorViewerSheet.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSectorViewerSheet IMPLEMENT_DYNAMIC(CSectorViewerSheet, CPropertySheet) CSectorViewerSheet::CSectorViewerSheet(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { } CSectorViewerSheet::CSectorViewerSheet(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(pszCaption, pParentWnd, iSelectPage) { AddPage(&m_PageHeight); AddPage(&m_PageHouse); AddPage(&m_PageMesh); AddPage(&m_PagePlant); AddPage(&m_PageWater); AddPage(&m_PageWaterFall); } CSectorViewerSheet::~CSectorViewerSheet() { } BEGIN_MESSAGE_MAP(CSectorViewerSheet, CPropertySheet) //{{AFX_MSG_MAP(CSectorViewerSheet) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSectorViewerSheet message handlers