// Declare pixel shader version 1.0 ps.1.1 def c1, 0.5, 0.5, 0.5, 0.5 def c2, 0.7, 0.7, 0.7, 0.7 def c3, 1.0, 1.0, 1.0, 1.0 tex t0 texm3x2pad t2, t0_bx2 texm3x2tex t3, t0_bx2 mov r0, t3 dp3 r1.rgba, t0_bx2, v0_bx2 mad r0.a, r1.a, c1.a, c1.a mul r0.a, r0.a, r0.a mul r0.a, r0.a, r0.a // ¾ËÆÄ ¼¼ÆÃ // use this line to set alpha to 0 ;mov r0.a, 1-c3