// WBWaterNormalTexGenPAni1.h: interface for the WBWaterNormalTexGenPAni1 class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WBWATERNORMALTEXGENPANI1_H__40A3B37F_D4D7_4144_83E5_BDDC4D26BFCC__INCLUDED_) #define AFX_WBWATERNORMALTEXGENPANI1_H__40A3B37F_D4D7_4144_83E5_BDDC4D26BFCC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "WBValue.h" #include "ShaderScene.h" class WBWaterNormalTexGenPAni1 : public CPixelShader { public: WBWaterNormalTexGenPAni1(); virtual ~WBWaterNormalTexGenPAni1(); virtual void Apply(); protected: void SetupPixelShaderConstants(); }; #endif // !defined(AFX_WBWATERNORMALTEXGENPANI1_H__40A3B37F_D4D7_4144_83E5_BDDC4D26BFCC__INCLUDED_)