// EffectEditor.h : main header file for the EFFECTEDITOR application // #if !defined(AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_) #define AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CEffectEditorApp: // See EffectEditor.cpp for the implementation of this class // class CEffectEditorApp : public CWinApp { public: CEffectEditorApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEffectEditorApp) public: virtual BOOL InitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CEffectEditorApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EFFECTEDITOR_H__EEB8BC4C_89B2_4A9E_B57D_E2101C61DA9B__INCLUDED_)