// InHouseObjectMap.h: interface for the CInHouseObjectMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_) #define AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "3DMath.h" #include "BaseDataDefine.h" #include "List.h" class CInHouseObjectMap { public: char m_strInName[MAX_NAMEBUFFER]; char m_strMedName[MAX_NAMEBUFFER]; char m_strOutName[MAX_NAMEBUFFER]; char m_strBspName[MAX_NAMEBUFFER]; List m_strObjectNameList; List m_matObjectList; List m_isAlpha; List m_isLight; List m_ObjectID; List m_strLightNameList; List m_matLightList; List m_fLightRange; List m_LightColor; List m_LightID; CInHouseObjectMap(); virtual ~CInHouseObjectMap(); }; #endif // !defined(AFX_INHOUSEOBJECTMAP_H__EBFE3FAB_0291_4FC1_83C5_403C61804DA4__INCLUDED_)