// WBWaterNormalTexGenPEqualCom.h: interface for the WBWaterNormalTexGenPEqualCom class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WBWATERNORMALTEXGENPEQUALCOM_H__761E2678_BA8F_48BC_BC17_8DCA4779EC31__INCLUDED_) #define AFX_WBWATERNORMALTEXGENPEQUALCOM_H__761E2678_BA8F_48BC_BC17_8DCA4779EC31__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "WBValue.h" #include "ShaderScene.h" class WBWaterNormalTexGenPEqualCom : CPixelShader { public: WBWaterNormalTexGenPEqualCom(); virtual ~WBWaterNormalTexGenPEqualCom(); virtual void Apply(); protected: void SetupPixelShaderConstants(); }; #endif // !defined(AFX_WBWATERNORMALTEXGENPEQUALCOM_H__761E2678_BA8F_48BC_BC17_8DCA4779EC31__INCLUDED_)