// HumanInven.h: interface for the CHumanInven class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_) #define AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" #include "ItemInstance.h" // Added by ClassView class CHumanInven : public CGUIWindow { public: BOOL UsePotion(CItemInstance *lpItem); BOOL SelectItem(); BOOL UseSkillBook(CItemInstance *lpItem); CItemInstance *m_lpRepairItem; CItemInstance *m_lpSplitItem; unsigned long m_dwRepairResult; unsigned long m_dwSplitResult; unsigned long m_dwSplitValue; unsigned long m_dwBodyInven; unsigned long m_dwBackInven; CHumanInven(); ~CHumanInven(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANINVEN_H__B093BE41_55B8_414D_B14E_23B4770AB81B__INCLUDED_)