// HumanMinimap.h: interface for the CHumanMinimap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANMINIMAP_H__CFF16F30_64EF_4F11_A8CB_FCAF748DDE98__INCLUDED_) #define AFX_HUMANMINIMAP_H__CFF16F30_64EF_4F11_A8CB_FCAF748DDE98__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanMinimap : public CGUIWindow { public: CHumanMinimap(); ~CHumanMinimap(); CTexture m_MiniMapTexture[9]; int m_MiniMapSize; BOOL m_bFullSize; BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow) { } void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANMINIMAP_H__CFF16F30_64EF_4F11_A8CB_FCAF748DDE98__INCLUDED_)