// DlgSectorMove.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "DlgSectorMove.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgSectorMove dialog CDlgSectorMove::CDlgSectorMove(CWnd* pParent /*=NULL*/) : CDialog(CDlgSectorMove::IDD, pParent) { //{{AFX_DATA_INIT(CDlgSectorMove) m_ToMoveX = 0; m_ToMoveY = 0; //}}AFX_DATA_INIT } void CDlgSectorMove::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgSectorMove) DDX_Text(pDX, IDC_EDIT_MOVEX, m_ToMoveX); DDX_Text(pDX, IDC_EDIT_MOVEY, m_ToMoveY); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgSectorMove, CDialog) //{{AFX_MSG_MAP(CDlgSectorMove) ON_EN_CHANGE(IDC_EDIT_MOVEX, OnChangeEditMovex) ON_EN_CHANGE(IDC_EDIT_MOVEY, OnChangeEditMovey) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgSectorMove message handlers void CDlgSectorMove::OnOK() { // TODO: Add extra validation here CDialog::OnOK(); } void CDlgSectorMove::OnChangeEditMovex() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here UpdateData(); } void CDlgSectorMove::OnChangeEditMovey() { // TODO: If this is a RICHEDIT control, the control will not // send this notification unless you override the CDialog::OnInitDialog() // function and call CRichEditCtrl().SetEventMask() // with the ENM_CHANGE flag ORed into the mask. // TODO: Add your control notification handler code here UpdateData(); }