#ifndef _BUG_PLAY_LOG_H_ #define _BUG_PLAY_LOG_H_ // Àü¹æ ÂüÁ¶ class CCharacter; class CMonster; namespace GAMELOG { bool LogDamagePumping(CCharacter& AttackCharacter_In, CMonster& DefendMonster_In, const short nDamage_In, bool bWriteForce_In = false); }; #endif