// X3DEffectEditSphere.h: interface for the CX3DEffectEditSphere class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_X3DEFFECTEDITSPHERE_H__FA4E9494_866A_44C6_9F77_3AD04233C268__INCLUDED_) #define AFX_X3DEFFECTEDITSPHERE_H__FA4E9494_866A_44C6_9F77_3AD04233C268__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "X3DEditObject.h" #include "X3DEffectSphere.h" class CX3DEffectEditSphere : public CX3DEffectSphere, public CX3DEditObject { public: BOOL ArrangementTexture(const char *strPathName); CX3DEffectEditSphere(); ~CX3DEffectEditSphere(); void SetPlay(BOOL bPlay) { }; void RenderNoTexture(unsigned long dwFrame); // ¿¡µðÅÍ ¿ë unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength); // ¿¡µðÅÍ ¿ë }; #endif // !defined(AFX_X3DEFFECTEDITSPHERE_H__FA4E9494_866A_44C6_9F77_3AD04233C268__INCLUDED_)