// HumanQuestDesc.h: interface for the CHumanQuestDesc class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANQUESTDESC_H__09ACDA45_E357_4FF5_B47C_E1654C896421__INCLUDED_) #define AFX_HUMANQUESTDESC_H__09ACDA45_E357_4FF5_B47C_E1654C896421__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanQuestDesc : public CGUIWindow { typedef struct Message { char strMessage[MAX_PATH]; } Message, *LPMessage; public: void SetText(unsigned long dwChrID, unsigned long dwQuestID, const char *strMessage); vector m_lstMessage; unsigned long m_dwChrID; unsigned long m_dwQuestID; CHumanQuestDesc(); ~CHumanQuestDesc(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANQUESTDESC_H__09ACDA45_E357_4FF5_B47C_E1654C896421__INCLUDED_)