// FullSceneGrayShader.h: interface for the CFullSceneGrayShader class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_FULLSCENEGRAYSHADER_H__5B043856_B726_45B8_9F8E_7807E9C4803C__INCLUDED_) #define AFX_FULLSCENEGRAYSHADER_H__5B043856_B726_45B8_9F8E_7807E9C4803C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "ShaderScene.h" class CFullSceneGrayShader : public CShaderScene { public: CFullSceneGrayShader(); virtual ~CFullSceneGrayShader(); }; #endif // !defined(AFX_FULLSCENEGRAYSHADER_H__5B043856_B726_45B8_9F8E_7807E9C4803C__INCLUDED_)