// QShader.h: interface for the CQShader class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_) #define AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Texture.h" class CQShader { CTexture *m_pTexture; char m_strTextureName[256]; public: void LoadTexture(); void SetTextureName(char *strTextureName) { strcpy(m_strTextureName,strTextureName); }; char *GetTextureName() { return m_strTextureName; }; CTexture *GetTexture() { return m_pTexture; }; CQShader(); virtual ~CQShader(); }; #endif // !defined(AFX_QSHADER_H__B873FFA4_D143_46EF_B114_6A02DBF23A06__INCLUDED_)