// Global variables definitions // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_Z3D_GLOBALS_H__C9E8B261_2F2A_11D5_A644_0000E8EB4C69__INCLUDED_) #define AFX_Z3D_GLOBALS_H__C9E8B261_2F2A_11D5_A644_0000E8EB4C69__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "Z3DContainer.h" #include "H3DContainer.h" #include "Z3DTypes.h" #include "Z3DTexturePiece.h" #include "Z3DAnikeyPack.h" #include "Z3DTexture.h" #include "H3DOutfitTable.h" #include "H3DWeaponTable.h" #include "Z3DStringTable.h" #include "Z3DMapTok2FileName.h" // typedef.s typedef CH3DContainer CH3DMeshContainer; typedef CH3DContainer CH3DTexPieceContainer; typedef Z3DContainer Z3DAPackContainer; typedef CH3DContainer CH3DAniKeyPackContainer; typedef CH3DContainer CH3DAMeshContainer; typedef CH3DContainer CH3DTextureContainer; /*typedef CH3DContainer CH3DOutfitTableContainer; typedef CH3DContainer CH3DWeaponTableContainer;*/ typedef H3DContainerTag H3DMeshTag; typedef H3DContainerTag H3DTexPieceTag; typedef Z3DTag Z3DAPackTag; typedef H3DContainerTag H3DAniKeyPackTag; typedef H3DContainerTag H3DAMeshTag; typedef H3DContainerTag H3DTextureTag; /*typedef H3DContainerTag H3DOutfitTableTag; typedef H3DContainerTag H3DWeaponTableTag;*/ // global var. declarations extern CH3DMeshContainer g_ContLODMesh; extern CH3DTexPieceContainer g_ContTexturePiece; extern Z3DAPackContainer g_ContAPack; extern CH3DAniKeyPackContainer g_ContAniKeyPack; extern CH3DAMeshContainer g_ContAMesh; extern CH3DTextureContainer g_ContTexture; /*extern CH3DOutfitTableContainer g_ContOutfitTable; extern CH3DWeaponTableContainer g_ContWeaponTable;*/ // global TOK declarations //extern CZ3DStringTable g_TokGCMDSName; // general character model description sheet name extern CZ3DStringTable g_TokSkeletonPartName; extern CZ3DStringTable g_TokAttachmentName; extern CZ3DStringTable g_TokSheetName; extern CZ3DStringTable g_TokMotionName; extern CZ3DStringTable g_TokFileName; extern CZ3DStringTable g_TokSlotName; extern CZ3DStringTable g_TokOutfitName; extern CZ3DStringTable g_TokAttachmentName; extern CZ3DStringTable g_TokEventName; extern CZ3DStringTable g_TokTemp; extern CZ3DMapTok2FileName g_MapEvent2SndFile; //extern DWORD g_dwAMeshVertexShader; bool _Z3DGlobalInit( const char* szDataRoot, IDirect3DDevice8* pDevice ); void _Z3DGlobalClose( IDirect3DDevice8* pDevice ); #endif // !defined(AFX_Z3D_GLOBALS_H__C9E8B261_2F2A_11D5_A644_0000E8EB4C69__INCLUDED_)