// SheetDuengunTrigger.cpp : implementation file // #include "stdafx.h" #include "worldcreator.h" #include "SheetDuengunTrigger.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSheetDuengunTrigger IMPLEMENT_DYNAMIC(CSheetDuengunTrigger, CPropertySheet) CSheetDuengunTrigger::CSheetDuengunTrigger(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { AddPage(&m_LeafTriggerPage); AddPage(&m_EffectEventSheet); AddPage(&m_SoundPage); AddPage(&m_AniObjectPage); AddPage(&m_LightPage); } CSheetDuengunTrigger::CSheetDuengunTrigger(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(pszCaption, pParentWnd, iSelectPage) { AddPage(&m_LeafTriggerPage); AddPage(&m_EffectEventSheet); AddPage(&m_SoundPage); AddPage(&m_AniObjectPage); AddPage(&m_LightPage); } CSheetDuengunTrigger::~CSheetDuengunTrigger() { } void CSheetDuengunTrigger::UpdateList() { m_LightPage.UpdateList(); } BEGIN_MESSAGE_MAP(CSheetDuengunTrigger, CPropertySheet) //{{AFX_MSG_MAP(CSheetDuengunTrigger) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSheetDuengunTrigger message handlers