// CameraControl.h: interface for the CCameraControl class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_CAMERACONTROL_H__4E002D9F_8CCD_44AF_8371_3BA39A220DC0__INCLUDED_) #define AFX_CAMERACONTROL_H__4E002D9F_8CCD_44AF_8371_3BA39A220DC0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "3DMath.h" #include class CCameraControl { public: void SetCamera(vector3 &vecCameraInterPos, vector3 &vecCameraShake, vector3 &vecChrPos); static void SetFadeIn(float fStart,float fMaintenance,float fEnd,color FadeColor); static void SetFadeOut(float fStart,float fMaintenance,float fEnd); void CalcCameraPosition(vector3 vecChrPos,float fCameraDirection,float fCameraYDirection,float fInterCamera,vector3 &vecCameraInterPos); void UpdateControlCamera(); void ModeConvertAnimation(); void UpdateClickMode(vector3 vecChrPos); void UpdateBattleCharacter(vector3 vecChrPos,float fDirection); int m_nCameraMode;//0 ¸¶¿ì½º Ŭ¸¯¸ðµå,1 ¹èƲ,2 ÇÁ·Î±×·¥Á¦¾î Ä«¸Þ¶ó (½¦ÀÌÅ©,½ºÅ©¸³Æ®...) int m_nPrepareCameraMode; static float m_fJumpRate; static float m_fCameraShakeRateTime; static float m_fCameraShakeNowTime; static vector3 m_vecCameraShakeLength; static float m_fFadeOutStart; static float m_fFadeOutMaintenance; static float m_fFadeOutEnd; static float m_fFadeOutNowTime; static float m_fFadeInStart; static float m_fFadeInMaintenance; static float m_fFadeInEnd; static float m_fFadeInNowTime; static color m_FadeInColor; // vector3 m_vecStartPosition,m_vecEndPosition; vector3 m_vecVelocity,m_vecAccelate; vector3 m_vecNowPosition; float m_fTotalTimeInterval; float m_fTime; // float m_fCameraRotX,m_fCameraRotY;//Ŭ¸¯¸ðµå¿ë float m_fBattleCameraRotY; float m_fMouseClickInterCharacterCamera,m_fBattleInterCharacterCamera; vector3 m_vecTargetCameraPosition; vector3 m_vecCameraPos; // static DWORD m_nCameraAnimationTimer; CCameraControl(); virtual ~CCameraControl(); }; #endif // !defined(AFX_CAMERACONTROL_H__4E002D9F_8CCD_44AF_8371_3BA39A220DC0__INCLUDED_)