# Microsoft Developer Studio Project File - Name="EffectEditor" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=EffectEditor - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "EffectEditor.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "EffectEditor.mak" CFG="EffectEditor - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "EffectEditor - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "EffectEditor - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/EffectEditor", NBEAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "EffectEditor - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x412 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x412 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 d3dx8.lib d3d8.lib dxguid.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libc.lib" # SUBTRACT LINK32 /pdb:none /nodefaultlib !ELSEIF "$(CFG)" == "EffectEditor - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x412 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x412 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 d3dx8.lib d3d8.lib dxguid.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcd.lib" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "EffectEditor - Win32 Release" # Name "EffectEditor - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Bubble.cpp # End Source File # Begin Source File SOURCE=.\Command.cpp # End Source File # Begin Source File SOURCE=.\CommandManager.cpp # End Source File # Begin Source File SOURCE=.\CusEdit.cpp # End Source File # Begin Source File SOURCE=.\DialogBarEx.cpp # End Source File # Begin Source File SOURCE=.\EffectBar.cpp # End Source File # Begin Source File SOURCE=.\EffectEditor.cpp # End Source File # Begin Source File SOURCE=.\EffectEditor.rc # End Source File # Begin Source File SOURCE=.\EffectEditorDoc.cpp # End Source File # Begin Source File SOURCE=.\EffectEditorView.cpp # End Source File # Begin Source File SOURCE=.\EffectPage.cpp # End Source File # Begin Source File SOURCE=.\EffectSheet.cpp # End Source File # Begin Source File SOURCE=.\EulerAngles.cpp # End Source File # Begin Source File SOURCE=.\KeyBar.cpp # End Source File # Begin Source File SOURCE=.\KeyPage.cpp # End Source File # Begin Source File SOURCE=.\KeySheet.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\meshpage.cpp # End Source File # Begin Source File SOURCE=.\MultiSlider.cpp # End Source File # Begin Source File SOURCE=.\SpherePage.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\X3DEditEffect.cpp # End Source File # Begin Source File SOURCE=.\X3DEditObject.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectEditBillboard.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectEditCylinder.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectEditMesh.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectEditParticle.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectEditPlane.cpp # End Source File # Begin Source File SOURCE=.\X3DEffectEditSphere.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\Bubble.h # End Source File # Begin Source File SOURCE=.\Command.h # End Source File # Begin Source File SOURCE=.\CommandManager.h # End Source File # Begin Source File SOURCE=.\CusEdit.h # End Source File # Begin Source File SOURCE=.\DialogBarEx.h # End Source File # Begin Source File SOURCE=.\EffectBar.h # End Source File # Begin Source File SOURCE=.\EffectEditor.h # End Source File # Begin Source File SOURCE=.\EffectEditorDoc.h # End Source File # Begin Source File SOURCE=.\EffectEditorView.h # End Source File # Begin Source File SOURCE=.\EffectPage.h # End Source File # Begin Source File SOURCE=.\EffectSheet.h # End Source File # Begin Source File SOURCE=.\EulerAngles.h # End Source File # Begin Source File SOURCE=.\KeyBar.h # End Source File # Begin Source File SOURCE=.\KeyPage.h # End Source File # Begin Source File SOURCE=.\KeySheet.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\meshpage.h # End Source File # Begin Source File SOURCE=.\MultiSlider.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\SpherePage.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\X3DEditEffect.h # End Source File # Begin Source File SOURCE=.\X3DEditObject.h # End Source File # Begin Source File SOURCE=.\X3DEffectEditBillboard.h # End Source File # Begin Source File SOURCE=.\X3DEffectEditCylinder.h # End Source File # Begin Source File SOURCE=.\X3DEffectEditMesh.h # End Source File # Begin Source File SOURCE=.\X3DEffectEditParticle.h # End Source File # Begin Source File SOURCE=.\X3DEffectEditPlane.h # End Source File # Begin Source File SOURCE=.\X3DEffectEditSphere.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\EffectEditor.ico # End Source File # Begin Source File SOURCE=.\res\EffectEditor.rc2 # End Source File # Begin Source File SOURCE=.\res\EffectEditorDoc.ico # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project