//{{NO_DEPENDENCIES}} // Microsoft Developer Studio generated include file. // Used by EffectEditor.rc // #define IDD_ABOUTBOX 100 #define IDD_PARTICLE1 101 #define IDS_PROPSHT_CAPTION 102 #define IDD_PROPPAGE1 103 #define IDD_PARTICLE 103 #define IDD_PROPPAGE2 104 #define IDD_CYLINDER 104 #define IDD_PROPPAGE3 105 #define IDD_BILLBOARD 105 #define IDD_PROPPAGE4 106 #define IDD_PLANE 106 #define IDS_PROPSHT_CAPTION1 107 #define IDD_MESH 107 #define IDD_KEY 108 #define IDD_SCENARIOBAR 109 #define IDR_MAINFRAME 128 #define IDR_EFFECTTYPE 129 #define IDD_KEYBAR 130 #define IDD_EFFECTBAR 131 #define IDD_SPHERE 132 #define IDC_TEXTURE 1000 #define IDC_WIDTH 1001 #define IDC_HEIGHT 1002 #define IDC_CENX 1007 #define IDC_CENY 1008 #define IDC_CENZ 1009 #define IDC_ALPHA 1010 #define IDC_COLR 1011 #define IDC_COLG 1012 #define IDC_COLB 1013 #define IDC_BROWSE 1014 #define IDC_CREATE 1015 #define IDC_STARTFRAME 1016 #define IDC_ENDFRAME 1017 #define IDC_EFORCEX 1018 #define IDC_DELETE 1019 #define IDC_TILEU 1020 #define IDC_EFORCEY 1020 #define IDC_TILEV 1021 #define IDC_EFORCEZ 1021 #define IDC_SCEALPHA 1022 #define IDC_TOTALFRAME 1023 #define IDC_PREFRAME 1024 #define IDC_KEYSLIDER 1025 #define IDC_STARTU 1028 #define IDC_STARTV 1029 #define IDC_TEXSTATIC 1030 #define IDC_TEXANI 1031 #define IDC_TEXFRAME 1032 #define IDC_TEXSPEED 1033 #define IDC_STARTTEXFRAME 1033 #define IDC_ANGLE 1036 #define IDC_ROTATION 1038 #define IDC_AMOUNT 1041 #define IDC_POWER 1042 #define IDC_PLAY 1043 #define IDC_LIFETIME 1044 #define IDC_STOP 1044 #define IDC_FRAMESEC 1046 #define IDC_LIFETIMESEED 1047 #define IDC_POWERSEED 1048 #define IDC_LOOP 1048 #define IDC_VOLX 1049 #define IDC_VOLY 1050 #define IDC_VOLZ 1051 #define IDC_NOVOLUME 1052 #define IDC_SQUAREVOLUME 1053 #define IDC_CIRCLEVOLUME 1054 #define IDC_RADIUS 1056 #define IDC_INNERRADIUS 1057 #define IDC_AXISX 1058 #define IDC_AXISY 1059 #define IDC_AXISZ 1060 #define IDC_DIRX 1061 #define IDC_DIRY 1062 #define IDC_PREPRO 1062 #define IDC_DIRZ 1063 #define IDC_SCENARIO 1067 #define IDC_AUTO 1068 #define IDC_AUTOTIME 1069 #define IDC_SPAWNNING 1070 #define IDC_UPPERHEIGHT 1071 #define IDC_LOWERHEIGHT 1072 #define IDC_UPPERRADIUS 1073 #define IDC_LOWERRADIUS 1074 #define IDC_SIDEPLANE 1075 #define IDC_SEGMENT 1076 #define IDC_UPPERVIS 1080 #define IDC_UPPERUP 1081 #define IDC_LOWERVIS 1082 #define IDC_LOWERUP 1083 #define IDC_UPPERFACTOR 1084 #define IDC_LOWERFACTOR 1085 #define IDC_HEIGHTFACTOR 1086 #define IDC_UPPERTEX 1089 #define IDC_LOWERTEX 1090 #define IDC_TEST 1092 #define IDC_POINTSLIDER 1095 #define IDC_AXISALIGNED 1096 #define IDC_CONTINUOUS 1097 #define IDC_RED 1098 #define IDC_GREEN 1099 #define IDC_BLUE 1100 #define IDC_CBSRC 1105 #define IDC_CBADDRESSU 1106 #define IDC_MESH 1106 #define IDC_CBDEST 1107 #define IDC_CBADDRESSV 1108 #define IDC_OBECJTMAX 1108 #define IDC_OBJECTNUM 1109 #define IDC_INCFRAME 1111 #define IDC_WAVNAME 1112 #define IDC_WAV 1113 #define ID_CHAR_VISIBLE 32771 #define ID_CHAR_INVISIBLE 32772 #define ID_CHAR_WAIT 32775 #define ID_CHAR_WALK 32776 #define ID_CHAR_RUN 32777 #define ID_CHAR_ATTACK 32778 #define ID_CHAR_BACK 32779 #define ID_CHAR_LEFT 32780 #define ID_CHAR_RIGHT 32781 #define ID_CHAR_ATTACKED 32782 #define ID_CHAR_FALLDOWN 32783 #define ID_CHAR_STUN 32784 #define ID_CHAR_CAST_BEGIN 32785 #define ID_CHAR_CASTING 32786 #define ID_CHAR_CASTING2 32787 #define ID_CHAR_CRIP_WEAPON 32789 #define ID_CHAR_TAKE_OUT_WEAPON 32790 #define ID_CHAR_PUT_IN_WEAPON 32791 #define ID_CHAR_RESTORE_HAND 32792 #define ID_CHAR_ATTACK_LEFT 32793 #define ID_CHAR_ATTACK_RIGHT 32794 #define ID_CHAR_ATTACK_ADVANCE 32795 #define ID_CHAR_ATTACK_RETREAT 32796 #define ID_CHAR_SIT_DOWN 32797 #define ID_CHAR_REST 32798 #define ID_CHAR_GET_UP 32799 #define ID_CHAR_BASH 32801 #define ID_CHAR_NORMAL 32802 #define ID_CHAR_BATTLE 32803 #define ID_CHAR_NOWEAPONB 32804 #define ID_CHAR_ONEHAND 32805 #define ID_CHAR_TWOHAND 32806 #define ID_CHAR_BLUNT 32807 #define ID_CHAR_BOW 32808 #define ID_CHAR_DAGGER 32809 #define ID_CHAR_CROSSBOW 32810 #define ID_CHAR_M_CAST_BEGIN 32811 #define ID_CHAR_M_CASTING1 32812 #define ID_CHAR_M_CASTING2 32813 #define ID_CHAR_BLOW 32814 #define ID_CHAR_ROUND_SWING 32815 // Next default values for new objects // #ifdef APSTUDIO_INVOKED #ifndef APSTUDIO_READONLY_SYMBOLS #define _APS_3D_CONTROLS 1 #define _APS_NEXT_RESOURCE_VALUE 138 #define _APS_NEXT_COMMAND_VALUE 32816 #define _APS_NEXT_CONTROL_VALUE 1114 #define _APS_NEXT_SYMED_VALUE 110 #endif #endif