// Shader.h: interface for the CShader class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_) #define AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include "Texture.h" class CShader { CTexture *m_pTexture; char m_strTextureName[256]; public: void SetTextureName(char *strTextureName) { strcpy(m_strTextureName,strTextureName); }; char *GetTextureName() { return m_strTextureName; }; CShader(); virtual ~CShader(); }; #endif // !defined(AFX_SHADER_H__E786457B_3C89_4409_BE23_BEED910CD5D3__INCLUDED_)