#ifndef __SHADER_BUMPSPEC_H__ #define __SHADER_BUMPSPEC_H__ #include "ShaderScene.h" class CShader_BumpSpecP; class CShader_BumpSpecV; class CShader_BumpSpec : public CShaderScene { public: CShader_BumpSpec(); virtual ~CShader_BumpSpec(); virtual void Apply(); virtual void UnApply(); void SetNormalTexture(char *strTexName); void SetBumpScale(float fScale); protected: CShader_BumpSpecP * m_pPixelShader; CShader_BumpSpecV * m_pVertexShader; }; #endif