// HumanChannel.h: interface for the CHumanChannel class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HUMANCHANNEL_H__CBDD4C57_53EA_47F2_A984_28D764AF7418__INCLUDED_) #define AFX_HUMANCHANNEL_H__CBDD4C57_53EA_47F2_A984_28D764AF7418__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "GUIWindow.h" class CHumanChannel : public CGUIWindow { public: unsigned long m_dwSelectChannel; unsigned short m_aryChannel[100]; unsigned char m_cChannelNum; void SetChannel(unsigned char cChannelNum, unsigned short *lpChannel); CHumanChannel(); virtual ~CHumanChannel(); BOOL Init(unsigned short x, unsigned short y); void InitValue(void); BOOL Update(BOOL &bClick, BOOL &bEdge); void ShowWindow(BOOL bShow); void Render(LPDIRECT3DDEVICE8 lpD3DDevice); }; #endif // !defined(AFX_HUMANCHANNEL_H__CBDD4C57_53EA_47F2_A984_28D764AF7418__INCLUDED_)