// SectorWaterMap.h: interface for the CSectorWaterMap class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_) #define AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "3DMath.h" class CSectorWaterMap { public: bool m_bWaterRelection; int m_IndexX,m_IndexY; float m_fWaterHeight; float m_fWaterSizeX,m_fWaterSizeY; float m_fWaterPosX,m_fWaterPosY; color m_WaterColor; CSectorWaterMap(); virtual ~CSectorWaterMap(); }; #endif // !defined(AFX_SECTORWATERMAP_H__E1E93A06_0C8B_40E6_884E_5112C6980772__INCLUDED_)