// Shader_ClassicBumpSpecP.h: interface for the CShader_ClassicBumpSpecP class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SHADER_CLASSICBUMPSPECP_H__AD208DE2_59AA_4ED1_8948_4DBB5458AB64__INCLUDED_) #define AFX_SHADER_CLASSICBUMPSPECP_H__AD208DE2_59AA_4ED1_8948_4DBB5458AB64__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "ShaderScene.h" class CShader_ClassicBumpSpecP : public CPixelShader { public: CShader_ClassicBumpSpecP(int iShaderValue); virtual ~CShader_ClassicBumpSpecP(); virtual void Apply(); virtual void SetupPixelShaderConstants(); protected: }; #endif // !defined(AFX_SHADER_CLASSICBUMPSPECP_H__AD208DE2_59AA_4ED1_8948_4DBB5458AB64__INCLUDED_)