#pragma once #include "./controlex/listviewcontrol.h" #include "GameDBTool.h" // CPartyList class CPartyList : public CListViewControl { DECLARE_DYNAMIC(CPartyList) // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSkillList) afx_msg void OnCustomDraw(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point); afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); afx_msg void OnVScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar); //}}AFX_VIRTUAL public: CPartyList(); virtual ~CPartyList(); bool SetColumn(void); bool AddPartyRows(LPPARTY_INFO PartyInfo_In); bool GetPartyRows(LPPARTY_INFO PartyInfo_Out); protected: DECLARE_MESSAGE_MAP() };