// X3DEditObject.h: interface for the CX3DEditObject class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_) #define AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include class CX3DEditObject { protected: unsigned long m_dwUID; public: CX3DEditObject(); virtual ~CX3DEditObject(); unsigned long GetUID(void) { return m_dwUID; } void SetUID(unsigned long dwUID) { m_dwUID = dwUID; } virtual void SetPlay(BOOL bPlay) = 0; virtual void RenderNoTexture(unsigned long dwFrame) = 0; // ¿¡µðÅÍ ¿ë virtual unsigned long GetPick(vector3 &vecStart, vector3 &vecEnd, float &fLength) = 0; // ¿¡µðÅÍ ¿ë }; #endif // !defined(AFX_X3DEDITOBJECT_H__E0D946DC_8D68_49EC_A807_C34D30C45060__INCLUDED_)